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Bridge Officers

Bridge Officer powers

(This Section is still under con­struc­tion. Will even­tu­ally post when each skill is avail­able and what one is needed to get MKIII of each one along with what each skill does.)

Engineer Officer Skills -

Engineering Team -

(Never Tested)

Emergence Power to Auxiliary -

(Never Tested)

Emergence Power to Weapons–

(Never Tested)

Emergence Power to Shield -

A nice little shield heal and buff. The heal is less than what you would get from Science Team how­ever you also get a defens­ive buff from this and can use both at the same level giv­ing you two shield heals if you so choose.)

Emergence Power to Engines -

A small boost to your engines. Helpful to close the gap and leave your Evasive man­euvers for when you need mobil­ity or an escape plan. Leaves you with a small boost to engines for a few seconds after.

Boarding Party -

(Never Tested)

Directed Energy Modulation -

(Never Tested)

Auxiliary to Battery -

(Never Tested)

Auxiliary to Dampeners -

(Never Tested)

Auxiliary to Structural -

(Never Tested)

Extend Shields -

(Never Tested)

Reverse Shield Polarity -

(Never Tested)

Eject Warp Plasma -

(Never Tested)

Aceton Field -

(Never Tested)

Tactical Officer Skills -

Tactical Team -

(Never Tested)

Beam Weapon Overload -

(I never tested this one need some numbers)

Beam Array Fire at Will -

(Need some info here as I haven’t tested it since closed beta)

Beam Target Auxiliary -

(Never Tested Though I believe its the same or sim­ilar to the ver­sion you get when you fly a sci­ence ves­sel. In which case they are highly inconsistant)

Beam Target Engines -

(Never Tested Though I believe its the same or sim­ilar to the ver­sion you get when you fly a sci­ence ves­sel. In which case they are highly inconsistant)

Beam Target Shields -

(Never Tested Though I believe its the same or sim­ilar to the ver­sion you get when you fly a sci­ence ves­sel. In which case they are highly inconsistant)

Beam Target Weapons -

(Never Tested Though I believe its the same or sim­ilar to the ver­sion you get when you fly a sci­ence ves­sel. In which case they are highly inconsistant)

Cannon: Rapid Fire -

(Never Tested)

Cannon: Scatter Volley -

(Never Tested)

Torpedo Spread -

(Need some info here as I haven’t tested it since closed beta)

High Yield Torpedoes -

For Photon and Quantum — Level adds an extra tor­pedo launch (Mk1 launches 2, MkII launches 3 etc)

For Plasma — Launches a slow mov­ing tar­get­able tor­pedo that does extra dam­age based on level and adds plasma fire dot.

Dispersal Pattern Alpha - (I only got to test these with Photon)

Lays a series of mine fields (4 mines per field) MK1 Launches 8 total. MKII Probably does 3 banks of 4 for 12 total.

Dispersal Pattern Beta - (I only got to test these with Photon)

Lays a Wide Net of mines 8 total for MK1 in a sim­ilar lay­out to reg­u­lar mine field. MKII drops 12.

Attack Patern Beta -

(Never Tested)

Attack Pattern Delta -

(Never Tested)

IAttack Pattern Omega -

(Never Tested)

Science Officer Skills -

Science Team -

A shield Heal. Heals quite a bit to each facing. Quite effect­ive if you want to stay alive longer.

Tachyon Beam -

This skill will drain shields from the enemy. This doesn’t mean it gives it to you but its effi­ciency depends on your aux­il­i­ary set­ting. Punch an aux­il­i­ary bat­tery and hit this and most cruiser or lower will loose atleast one shield facing.

Tractor Beam -

(Never tested myself but it is effect­ivly a root not a snare. The enemy wont move while this is on them)

Jam Targeting Sensors–

It says pla­cate but that doesn’t mean the enemy will just go away. It effect­ivly makes them not shoot you for the dur­a­tion. Quite nice if you need some breath­ing room.

Hazard Emitters -

(Never tested as I never saw the need. Not many things cause fire dam­age or other stuff and it doesn’t do that much when its there anyways.)

Mask Energy Signature -

(Never tested)

Polarize Hull -

A nice shield defence buff. Used in con­junc­tion with Emergency power to Shields and Science Team (and Rotate Shield Frequency if your an engin­eer) and you can tank quite well.

Transfer Shield Strength -

the heal this gives is laugh­able but the defens­ive buff could be use­full on a tank. Can’t be cast on yourself.

Scramble Sensors -

Confusion is awe­some. The enemies wont ran­domly change tar­gets they just out­right start shoot­ing their allies. Great to use at the start or when the enemies are gather together.

Photonic Officer -

(Never tested but it recharges your officer skills. COnsidering lev­el­ing said skills will get them down to a fairly low cd any­ways I don’t see the point of this unless you want to double high yeild or something.)

Tractor Beam Repulsors -

(Tested in closed beta but its been changed since then. Need some info on it.)

Tyken’s Rift -

Very cool effect but I am not totally sure as to what it does. It says it deals dam­age which is low and drains power from all sys­tems when the enemy is nearby. In closed beta I saw this take down enemy shields before but I havn’t tested it since then)

Feedback Pulse -

(never tested)

Charged Particle Burst -

(Never tested. Probably only real use­full for a PVPer to knock guys out of stealth.)

Energy Siphon -

Sends a probe at the enemy to draw power from all of their sys­tems. The Syphon Frigates will use this and in mass it can be fairly effect­ive and dan­ger­ous. The drained power is given to your ship to give you a slight boost.

Photonic Shock Wave -

(Never tested)

Gravity Well -

(Never Tested)

Viral Matrix -

(Never tested but had it used against me. This is the only true hold in space com­bat. Use it and your enemy will be help­less. They can’t even reroute shield power untill it wares off.)

Rquisitioning BO Skills from the Trainer on station -

(This sec­tion is to give you a heads up at what skills are avail­able to you bridge officer at what ranks. Take note that some of these will have an “II” next to them. These means that you might be able to find a BO that has said skill on a level earlier but these are strictly from the requis­i­tion officer.)


Engineering

Space

En.-    Engineering Team I

En.-    Emergence Power to Auxiliary I

En.-    Emergence Power to Weapons I

En.-    Emergence Power to Shield I

En.-    Emergence Power to Engines I

Lt.-    Boarding Party I

Lt.-    Directed Energy Modulation I

Lt.-    Auxiliary to Battery I

Lt.-    Auxiliary to Dampeners I

Lt.-    Auxiliary to Structural I

Lt.-    Extend Shields I

Lt.-    Reverse SHield Polarity I

LtC-​​    Eject Warp Plasma I

LtC-​​    Aceton Field I


Ground

En.-    Mine Barrier (Chroniton Mine Barrier) I

En.-    Shield Recharge I

En.-    Quick Fix I

En.-    Weapons Malfunction I

Lt.-    Phaser Turret Fabrication I

Lt.-    Rerout Power to Shields I

LtC-​​    Shield Generator I

LtC-​​    Cover Shield I

LtC-​​    Equipment Diagnostics I

LtC-​​    Medical Generator Fabrication I

LtC-​​    Quantum Morter Fabrication I

CMD-​​    Combat Supply I

CMD-​​    Fuse Armor I

Cmd-​​    Support Drone Fabrication I


Tactical

Space

En.-    Tactical Team I

En.-    Beam: Fire At Will I

En.-    Beam: Overload I

En.-    Torpedo: High Yield I

En.-    Torpedo: Spread I

Lt.-    Attack Patern Beta I

Lt.-    Attack Pattern Delta I

Lt.-    Beam Target Auxiliary II

Lt.-    Beam Target Engines II

Lt.-    Beam Target Shields II

Lt.-    Beam Target Weapons II

Lt.-    Cannon: Rapid Fire I

Lt.-    Cannon: Scatter Volley I

Lt.-    Dispersal Pattern Alpha I

Lt.-    Dispersal Pattern Beta I

LtC-​​    Attack Pattern Omega I


Ground

En.-    Draw Fire I

En.-    Focus Fire I

En.-    Leg Sweep I

En.-    Photon Grenade I

Lt.-    Lunge I

Lt.-    Smoke Grenade I

Lt.-    Suppressing Fire I

Lt.-    Target Optics I

LtC-​​    Fire on my Mark I

LtC-​​    Overwatch I

LtC-​​    Plasma Grenade I

LtC-​​    Stealth Module I

CMD-​​    Ambush I

CMD-​​    Motion Accelerator I

CMD-​​    Stun Grenade I

Science

Space

En.-    Science Team I

En.-    Tachyon Beam I

En.-    Tractor Beam I

En.-    Jam Targeting Sensors I

En.-    Hazard Emitters I

En.-    Mask Energy Signature I

En.-    Polarize Hull I

En.-    Transfer Shield Strength I

Lt.-    Scramble Sensors I

Lt.-    Photonic Officer I

Lt.-    Tractor Beam Repulsors I

Lt.-    Tyken’s Rift I

Lt.-    Feedback Pulse I

Lt.-    Charged Particle Burst I

Lt.-    Energy Siphon I

LtC-​​    Photonic Shock Wave I

LtC-​​    Gravity Well I

LtC-​​    Viral Matrix I

Ground

En.-    Gravimetric Shift I

En.-    Hypospray — Masiform D I

En.-    Medical Tricorder I

En.-    Tachyon Harmonic I

Lt.-    Tricorder Scan  I

Lt.-    Vascular Regenerator I

Lt.-    Sonic Pulse I

Lt.-    Stasis Field I

LtC-​​    Dampening Field I

LtC-​​    Hyperonic Radiation I

LtC-​​    Hypospray — Melorazine I

LtC-​​    Neural Neutralizer I

CMD-​​    Anesthizine Gas I

CMD-​​    Nanite Health Moniter I

Captain Skills that Unlock Bridge Officer SKills

Lt. Commander

Starship Beam Weapons 9                      allows for Beam Array: Fire At Will III

Starship Cannon Weapons 9                   allows for Cannon: Rapid Fire III

Starship Mines 9                                      allows for Attack Pattern Alpha III

Starship Torpedo Weapons 9                  allows for Torpedo: High Yeild III

*Technician 9                                          allows for Engineering Team III

**Security 9                                            allows for Tactical Team III

***

Commander

Heavy Escort Captain 9                           allows for Attack Pattern Beta III

Starship Auxiliary Systems Efficiency 9     allows for Emergency Power to Auxiliary III

Starship Energy Weapon Efficiency 9       allows for Emergency Power to Weapons III

Starship Engine Efficiency 9                      allows for Emergency Power to Engines III

Starship Shield Efficiency 9                       allows for Emergency Power to Shields III

Starship Deflector Dish 9                          allows for Tachyon Beam III

Starship Sensor Array 9                           allows for Jam Sensors III

Starship Tractor Beam 9                          allows for Tractor Beam III

*Explosives 9                                          allows for Chroniton Mine Barrier III

*Generators 9                                         allows for Shield Generator III

*Personal Shields Engineering 9               allows for Shield Recharge III

**Firearms 9                                           allows for Suppressing Fire III

**Grenades 9                                          allows for Photon Grenade III

**Martial Arts 9                                       allows for Leg Sweep III

***

***

***


Captain

Tactical Escort Captain 9                         allows for Attack Pattern Omega III

Starship Engine Preformance 9               allows for Eject Warp Plasma III

Starship Shield Preformance 9                 allows for Extend Shields III

Starship Deflector Field 9                         allows for Feedback Pulse III

Starship Hazard Systems 9                      allows for Hazard Emitters III

Starship Sensor Probes 9                        allows for Scramble Sensors III

*Field Fortifications 9                               allows for Cover Shield III

*Field Logistics 9                                     allows for Combat Supply III

*Firearms engin­eer­ing 9                          allows for Quick Fix III

*Turrets 9                                              allows for Phaser Turret Fabrication III

**Stealth 9                                            allows for Stealth Module III

**Tactics 9                                            allows for Fire on my Mark III

**Threat Control 9                                allows for Stun Grenade III

***

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Admiral

Starship Weapon Systems Performance 9         allows for Directed Energy Modulation III

Astrometrics 9                                         allows for Charged Particle Burst III

Photonic Theory 9                                  allows for Photonic Shock Wave III

Spatial Anomaly 9                                    allows for Gravity Well III

*Armor Engineering 9                             allows for Equipment Diagnostics III

*Drones 9                                              allows for Support Drone III

**Advanced Warfare 9                          allows for Target Optics III

**Close Protection 9                              allows for Overwatch III

***

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*Engineering Officer Only

**Tactical Officer Only

***Science Officer Only

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